![]() Blighted Turrent and Scrapnel fit the bill with a little help from armor mods. To make the Cannonade and Empowering Antenna nodes both provide their massive weapon damage, players will need a Decay and an Ordinance skill with now cooldowns. The difference between the good and the bad builds comes down to synergy. RELATED: Outriders Worldslayer: Things The DLC Adds To The Endgame By taking out waves of enemies, they are able to thin out the overwhelming hordes of enemies without having to switch weapons. Snipers will be overwhelmed when trying to stick to single-target damage. The automatic application of Toxic (and, thereby, Vulnerability) is big, but the area of effect damage is equally important. To be clear, Blighted Rounds are what makes this build work. Places a turret that applies Toxic to nearby enemies. The effect lasts until the magazine runs out, the gun is reloaded, or the weapon is switched. Throw out a mine that will detonate when in range of an enemy, doing damage and interrupting enemies.įill the current weapon's magazine with bullets that inflict Toxic and deal 50% of weapon damage in an area. A sniper without this trait won't be receiving any repeat invites. Groups have a choice of damage dealers when figuring out the higher Apocalypse Tiers, and they could bring in anybody. The final skill in the tree, the Empowering Antena, is a big one not only because of the damage boost, but because the damage boost will apply to all allies. RELATED: Outriders: The Best Build For The Demolisher Technomancer This is, after all, the main medium of damage. The simple rule of thumb for all of the smaller nodes is that if it helps out the sniper rifle in range, damage, or armor-piercing, take it. +40% Group Weapon Damage for 10 seconds after using a Decay Skill +200% Weapon Damage with first shot after reloading every 5 seconds +20% Damage done, but also +15% Damage taken +30% Weapon Damage for 10 seconds after using an Ordinance Skill +20% Sniper Rifle Damage and +20% Sniper Rifle drop rate This build has been updated to account for the new opponents, giving players the skills and gear that best counters anything Worldslayer has to throw at them. These types of targets should not be a second-hand consideration. The new foes and bosses employ different moves and tactics. But this is only a fraction of the equation. Updated on July 8th, 2022 by Hodey Johns: Many will look at the new endgame content, new weapons, and additional talent trees and already get a sense of how the builds have updated since Worldslayer. Thankfully, the experts who are in hot demand for their high-tier damage have shared some of their best secrets with the community. Well before the end of the game content in Outriders, it's easy for a Pestilence build to go wrong and suffer from tunnel vision both on the battlefield and with their skill nodes. Yet too many snipers out there are building their Technomancer without thinking about the long game. RELATED: Outriders Player Count Surges After Worldslayer Release The Pestilence Technomancer finds itself in a place without any kind of equivalency, even among other Technomancers who deal with Anomaly skills and healing. Stranger still, only one class build makes the most of using sniper rifles. P>It's amazing that a game like Outriders has ten legendary rifles and yet only one class specifically suited to long-range combat. ![]()
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